張立杰教授

Li-Chieh Chang, Professor

(03) 4227151 ext 33870

bchang.tw@gmail.com

個人網站

Bio/簡歷

  • 中央大學、師培中心主任 (2020.8 ~ )
  • 中央大學、學習與教學研究所所長 (2020.8 ~ )
  • 中央大學、師資培育中心/學習與教學研究所、教授 (2019.08 ~ )
  • 台灣永齡希望小學中大分校負責人 (2014 ~ )
  • 中央大學、教務處、註冊組組長 (2018.8 ~2021.1)
  • 中央大學、師資培育中心、主任 (2014.08 ~ 2017.07)
  • 中央大學、師資培育中心/學習與教學研究所、副教授 (2013.08 ~2019.07)
  • 嘉義大學、數位學習設計與管理學系、副教授 (2011.08 ~2013.07 )
  • 嘉義大學、教學發展中心、教學科技與學習輔導組組長 (2009.02 ~ 2012.02)
  • 嘉義大學、數位學習設計與管理學系、助理教授 (2008.02 ~ 2011.07)
  • 中央大學、學習科技研究中心、博士後研究 (2006.07 ~ 2008.01)
  • 美國史丹福大學、創新學習科技中心、訪問博士後研究 (2005.08 ~ 2006.07)
  • 中央大學、學習科技研究中心、博士後研究 (2003.10 ~ 2005.07)

Teaching/教學

109-2

自然領域探究與實作

科技與教學整合專題研究

109-1

書報討論

教育實習

108-2

自然領域探究與實作

通識中心 – 科技與閱讀寫作

108-1

科技與教學整合專題研究

教育實習

107-2

教育議題專題

教學媒體與操作

107-1

科技與教學創新整合專題研究

生活科技概論

教育實習

Research/研究

計畫:

2018-2021: 社會學習網絡之自動化知識關聯分析及建構 (MOST 107-2511-H-008 -006 -MY3)

2016-2018: 關聯式設計策略:概念知識雲及其社會學習網絡之建置 (MOST 105-2511-S-008 -007 -MY2)

2013-2016: 基於教室學習網絡設計之遊戲化 Apps 及其人因分析 (MOST 102-2511-S-008 -019 -MY3)

2012: 從認知風格探討科技學習工具介入之群組式數位學習環境之影響 (MOST 101-2511-S-415-016-)

2010 – 2011: 教室中多人共用一機之競爭學習情境設計及學生喜好性分析 (99-2511-S-415-006-MY2)

2009: 使用廣域無線感測網路支援氣象科學探究活動 (98-2511-S-415-008)

2008: 教室內無線感測網路支援群體手勢活動之互動學習環境設計 (97-2511-S-415-013)

論文:

28.Shih, YA., & Chang, B. (2020). Empirical study on the effects of social network–supported group concept mapping. RPTEL 15, 23 (2020). https://doi.org/10.1186/s41039-020-00143-7

27.Shih, Y., Chang, B., & Chin, J. Y. (2020). Data-driven student homophily pattern analysis of online discussion in a social network learning environment. Journal of Computers in Education, 7, 373-394. doi: https://doi.org/10.1007/s40692-020-00160-x

26.Chan, T. W., Looi, C. K., Chang, B., Chen, W., Wong, L. H., Wong, S. L., … Chou, C. Y. (2019). IDC theory: Creation and the creation loop. RPTEL 14, 26. doi:10.1186/s41039-019-0120-5

25.Chan, T. W., Looi, C. K., Chen, W., Wong, L. H., Chang, B., Liao, C. C. Y., … Ogata, H. (2018). Interest-driven creator theory: towards a theory of learning design for Asia in the twenty-first century. Journal of Computers in Education, 5(4), 435-461.

24.Chang, B., Shih, Y. A., & Lu, F. C. (2018). Co-construction concept through cloud-based social network platform design, implementation, and evaluation. The International Review of Research in Open and Distributed Learning, 19(5), 238-253. (SSCI) doi: http://dx.doi.org/10.19173/irrodl.v19i5.3419

23.Chang, B., & Lu, F. C. (2018). Social media facilitated English prewriting activity design and evaluation. The Asia-Pacific Education Researcher, 27(1), 33-42. (SSCI) doi: 10.1007/s40299-017-0363-0

22.Yu, F. Y., Hsieh, H. T., & Chang, B. (2017). The potential of Second Life for university counseling: A comparative approach examining media features and counseling problems. Research and Practice in Technology Enhanced Learning.12:24. doi: 10.1186/s41039-017-0064-6

21.Chang, B., Chen, S., Tsai, Y. C., & Lai, M. L. (2016). The effects of task activities and gaming scales on eye and visual search performance. Computers in Human Behavior, 66, 16-25. (SSCI)

20.Yang, E. F. Y., Chang, B., Cheng, H. N. H., & Chan, T. W. (2016). Improving pupils’ mathematical communication abilities through computer-supported reciprocal peer tutoring. Educational Technology & Society, 19(3), 157-169. (SSCI)

19.Lu, F. C., & Chang, B. (2016). Role-play game enhanced English for specific purpose vocabulary acquisition framework. Educational Technology & Society, 19(2), 367-377. (SSCI)

18.Wang, J. H., Chen, S. Y., Chang, B., & Chan, T. W. (2016). From integrative peer response to game-based integrative peer response: High ability vs. low ability. Journal of Computer Assisted Learning, 32(2), 170-185. (SSCI)

17.Cheng, H. N. H., Yang, E. F. Y., Liao, C. C. Y., Chang, B., Huang, Y. C. Y., & Chan, T. W. (2015). Scaffold seeking: A reverse design of scaffolding in computer-supported word problem solving. Journal of Educational Computing Research, 53, 409-435. (SSCI)

16.Chang, B., Chen, S., & Jhan, S.N. (2015). The influences of an interactive group-based videogame: Cognitive styles vs. prior ability. Computers & Education, 88, 399-407. (SSCI)

15.Chuang, M. T., Chang, B., & Chen, H. C. (2014). Investigating reported social and affective strategy used by EFL learners in virtual and real learning environments. International Journal of Applied Linguistics & English Literature, 3(2), 27-33.

14.Chang, B., Yu, F. Y., Chen, Y. Y., & Hsieh, H. T. (2013). Thinking in an opposing position: A framework design of role-reversal pedagogy through technology. Research and Practice in Technology Enhanced Learning, 8(3), 347-362.

13.Chang, B., Chuang, M. T., & Ho, S. (2013). Understanding students’ competition preference in multiple-mice supported classroom. Educational Technology & Society, 16(1), 171-182. (SSCI)

12.Yu, F. Y., Hsieh, H. T., & Chang B. (2011). Potential of second life for psychological counseling: A comparative approach. Lecture Notes in Computer Science, 6872, 44–45. (EI)

11.Chang, B., Wang, H. Y., Peng, T. Y., & Hsu, Y. S. (2010). Development and evaluation of a city-wide wireless weather sensor network. Educational Technology & Society, 13(3), 270-280. (SSCI)

10.Elwell, M., & Chang, B. (2010, January). Mission-oriented situated second language learning in Second Life. IEEE Learning Technology Newsletter, 12(1), 62-65.

9.Chang, S. B., Lin, C. J., Ching, E., Cheng, H. N. H., Chang, B., Chen, F. C., … Chan, T. W. (2009). EduBingo: Developing a content sample for the one-to-one classroom by the content-first design approach. Educational Technology & Society, 12(3), 343-353. (SSCI)

8.Wang, H. Y., Chang, B. & Harn, C. T. (2009, July). Using mobile data logger and city-wide weather database to facilitate parent-child coupled climatology learning. IEEE Learning Technology Newsletter, 11(3), 4-6.

7.Chang, B., Wang, H. Y. & Lin, Y. S. (2009, January-April). Enhancement of mobile learning using wireless senor network. IEEE Learning Technology Newsletter, 11(1&2), 22-25.

6.Chang, B., Cheng, N. H., Deng, Y. C. & Chan, T. W. (2007). Environmental design for a structured network learning society. Computers and Education, 48(2), 234-249. (SSCI, EI)

5.Liang, J. K., Liu, T. C., Wang, H. Y., Chang, B., Deng, Y. C., Yang, J. C., Chou, C. Y., Ko, H. W., Yang, S., & Chan, T. W. (2005). A few design perspectives on one-on-one digital classroom. Journal of Computer-Assisted Learning, 21(3), 181-189. (SSCI)

4.Chang, L. J., Chou, C. Y., Chen, Z. H., & Chan, T. W. (2004). An approach to assisting teachers in building physical and network hybrid community-based learning environments: The Taiwanese experience. Journal of Educational Development, 24(4), 361-381. (SSCI)

3.Chang, L. J., Yang, J. C., Deng, Y. C., & Chan, T. W. (2003). EduXs: Multilayer educational services platforms. Computers & Education, 41(1), 1-18. (SSCI, EI)

2.Chang, L. J., Yang, J. C., Yu, F. Y., & Chan, T. W. (2003). Development and evaluation of multiple competitive activities in a synchronous quiz game system. Journal of Innovations in Education and Training International, 40(1), 16-26. (SSCI)

1.Yu, F. Y., Chang, L. J., Liu, Y. H., & Chan, T. W. (2002). Learning preferences and satisfaction of senior high school students toward different sunchronized computerized competitive modes. Journal of Computer-Assisted Learning, 18(3), 341-350. (SSCI)