張立杰教授兼文學院副院長

Li-Chieh Chang (Ben Chang), Professor

(03) 4227151 ext 33870

bchang.tw@gmail.com

https://sites.google.com/view/ncu-benchang/ 個人網站

Bio/簡歷

  • 國立中央大學 (National Central University)、師培中心主任 (Director, Center for Teacher Education) (2020.8 ~2023.7 )
  • 國立中央大學 (National Central University)、學習與教學研究所所長 (Chair, Graduate Institute of Learning and Instruction) (2020.8 ~2023.7 )
  • 國立中央大學、師資培育中心/學習與教學研究所、教授 (Professor, Center for Teacher Education/Graduate Institute of Learning and Instruction) (2019.08 ~ )
  • 台灣永齡希望小學中大分校負責人  (2014 ~ )
  • 國立中央大學、教務處、註冊組組長 (Division Chief, Registrar Division, Academic Affairs) (2018.8 ~2021.1)
  • 國立中央大學、師資培育中心、主任 (Director, Center for Teacher Education) (2014.08 ~ 2017.07)

Teaching/教學

 

112-2

教學與學習科技素養 (Literacy of Learning and Instructional Technology)

自然領域探究與實作 (Inquiry-based and Hands-on Learning in Natural Sciences)

112-1

學習與教學導論 (Introduction to Learning and Instruction)

科技與教學整合專題研究 (Teaching and Learning Innovation with Technology)

教學與學習科技素養 (Literacy of Learning and Instructional Technology)

111-2

自然領域探究與實作 (Inquiry-based and Hands-on Learning in Natural Sciences)

科技與教學整合專題研究 (Teaching and Learning Innovation with Technology)

111-1

自然領域探究與實作  (Inquiry-based and Hands-on Learning in Natural Sciences)

書報討論 (Seminar)

教學與學習科技素養  (Literacy of Learning and Instructional Technology)

110-2

自然領域探究與實作 (Inquiry-based and Hands-on Learning in Natural Sciences)

科技與教學整合專題研究  (Teaching and Learning Innovation with Technology)

110-1

新興教育議題 (Emerging Education Issues)

學習與教學導論  (Introduction to Learning and Instruction)

109-2

自然領域探究與實作 (Inquiry-based and Hands-on Learning in Natural Sciences)

科技與教學整合專題研究  (Teaching and Learning Innovation with Technology)

109-1

書報討論 (Seminar)

教育實習 (Educational Practice)

 

 

Research/研究

計畫:

2021-2024: 教中學: 社會學習網絡支援教中學策略設計、評估與推廣 (Teach to Learn (T2L): Social Learning Networking Supported T2L Design, Evaluation, and Outreach)  (MOST 110-2511-H-008-005-MY3)

2018-2021: 社會學習網絡之自動化知識關聯分析及建構 (Social Learning Networking Driven Automatic Knowledge Process and Association)  (MOST 107-2511-H-008 -006 -MY3)

2016-2018: 關聯式設計策略:概念知識雲及其社會學習網絡之建置 (Relational-Based Approach: Concept-Knowledge Cloud and Its Social Learning Networking Development) (MOST 105-2511-S-008 -007 -MY2)

2013-2016: 基於教室學習網絡設計之遊戲化 Apps 及其人因分析 (Classroom Learning Network Based Gamification Apps Design and Its Human Factors Analysis) (MOST 102-2511-S-008 -019 -MY3)

2012: 從認知風格探討科技學習工具介入之群組式數位學習環境之影響 (The Effects of Cognitive Styles on the Use of Novel Portable Devices: A Perspective of Group-Based Learning) (MOST 101-2511-S-415-016-)

2010 – 2011: 教室中多人共用一機之競爭學習情境設計及學生喜好性分析 (Understanding Students’ Competition Preference in Multiple-Mice Supported Classroom) (99-2511-S-415-006-MY2)

 

論文:

30. Chin, J., Chang, B., & Shih, Y. A. (2023). Digital visual grammar concept map facilitated EFL holistic grammar comprehension. Journal of English Language Teaching, 10(1), 104-121. Doi: http://dx.doi.org/10.26858/eltww.v10i1.44939

30. Zendrato, R.Chang, B., & Cheng, H. (2023). Enhancing foreign workers’ online learning interaction strategy: An action research in Indonesia Open University Taiwan. Asian Journal of Distance Education, 18(1), 238-256. Doi: https://doi.org/10.5281/zenodo.7863420

29. Looi, C. K., Wong, S. L., Kong, S. C., Chan, T. W., Shih, J. L., Chang, B., Wu, Y. T., Liu, C. C., Yeh, C. Y. C. Chen, Z. H., Chien, T. C., Chou, C. Y., Hung, H. C., Cheng, H. & Liao, C. C. Y. (2023). Interest-driven creator theory: Case study of embodiment in an experimental school in Taiwan. Research and Practice in Technology Enhanced Learning (RPTEL), 18, 23. DOI: https://doi.org/10.58459/rptel.2023.18023

28.Shih, YA., & Chang, B. (2020). Empirical study on the effects of social network–supported group concept mapping. RPTEL 15, 23 (2020). https://doi.org/10.1186/s41039-020-00143-7

27.Shih, Y., Chang, B., & Chin, J. Y. (2020). Data-driven student homophily pattern analysis of online discussion in a social network learning environment. Journal of Computers in Education, 7, 373-394. doi: https://doi.org/10.1007/s40692-020-00160-x

26.Chan, T. W., Looi, C. K., Chang, B., Chen, W., Wong, L. H., Wong, S. L., … Chou, C. Y. (2019). IDC theory: Creation and the creation loop. RPTEL 14, 26. doi:10.1186/s41039-019-0120-5

25.Chan, T. W., Looi, C. K., Chen, W., Wong, L. H., Chang, B., Liao, C. C. Y., … Ogata, H. (2018). Interest-driven creator theory: towards a theory of learning design for Asia in the twenty-first century. Journal of Computers in Education, 5(4), 435-461.

24.Chang, B., Shih, Y. A., & Lu, F. C. (2018). Co-construction concept through cloud-based social network platform design, implementation, and evaluation. The International Review of Research in Open and Distributed Learning, 19(5), 238-253. (SSCI) doi: http://dx.doi.org/10.19173/irrodl.v19i5.3419

23.Chang, B., & Lu, F. C. (2018). Social media facilitated English prewriting activity design and evaluation. The Asia-Pacific Education Researcher, 27(1), 33-42. (SSCI) doi: 10.1007/s40299-017-0363-0

22.Yu, F. Y., Hsieh, H. T., & Chang, B. (2017). The potential of Second Life for university counseling: A comparative approach examining media features and counseling problems. Research and Practice in Technology Enhanced Learning.12:24. doi: 10.1186/s41039-017-0064-6

21.Chang, B., Chen, S., Tsai, Y. C., & Lai, M. L. (2016). The effects of task activities and gaming scales on eye and visual search performance. Computers in Human Behavior, 66, 16-25. (SSCI)

20.Yang, E. F. Y., Chang, B., Cheng, H. N. H., & Chan, T. W. (2016). Improving pupils’ mathematical communication abilities through computer-supported reciprocal peer tutoring. Educational Technology & Society, 19(3), 157-169. (SSCI)

19.Lu, F. C., & Chang, B. (2016). Role-play game enhanced English for specific purpose vocabulary acquisition framework. Educational Technology & Society, 19(2), 367-377. (SSCI)

18.Wang, J. H., Chen, S. Y., Chang, B., & Chan, T. W. (2016). From integrative peer response to game-based integrative peer response: High ability vs. low ability. Journal of Computer Assisted Learning, 32(2), 170-185. (SSCI)

17.Cheng, H. N. H., Yang, E. F. Y., Liao, C. C. Y., Chang, B., Huang, Y. C. Y., & Chan, T. W. (2015). Scaffold seeking: A reverse design of scaffolding in computer-supported word problem solving. Journal of Educational Computing Research, 53, 409-435. (SSCI)

16.Chang, B., Chen, S., & Jhan, S.N. (2015). The influences of an interactive group-based videogame: Cognitive styles vs. prior ability. Computers & Education, 88, 399-407. (SSCI)

15.Chuang, M. T., Chang, B., & Chen, H. C. (2014). Investigating reported social and affective strategy used by EFL learners in virtual and real learning environments. International Journal of Applied Linguistics & English Literature, 3(2), 27-33.

14.Chang, B., Yu, F. Y., Chen, Y. Y., & Hsieh, H. T. (2013). Thinking in an opposing position: A framework design of role-reversal pedagogy through technology. Research and Practice in Technology Enhanced Learning, 8(3), 347-362.

13.Chang, B., Chuang, M. T., & Ho, S. (2013). Understanding students’ competition preference in multiple-mice supported classroom. Educational Technology & Society, 16(1), 171-182. (SSCI)

12.Yu, F. Y., Hsieh, H. T., & Chang B. (2011). Potential of second life for psychological counseling: A comparative approach. Lecture Notes in Computer Science, 6872, 44–45. (EI)

11.Chang, B., Wang, H. Y., Peng, T. Y., & Hsu, Y. S. (2010). Development and evaluation of a city-wide wireless weather sensor network. Educational Technology & Society, 13(3), 270-280. (SSCI)

10.Elwell, M., & Chang, B. (2010, January). Mission-oriented situated second language learning in Second Life. IEEE Learning Technology Newsletter, 12(1), 62-65.

9.Chang, S. B., Lin, C. J., Ching, E., Cheng, H. N. H., Chang, B., Chen, F. C., … Chan, T. W. (2009). EduBingo: Developing a content sample for the one-to-one classroom by the content-first design approach. Educational Technology & Society, 12(3), 343-353. (SSCI)

8.Wang, H. Y., Chang, B. & Harn, C. T. (2009, July). Using mobile data logger and city-wide weather database to facilitate parent-child coupled climatology learning. IEEE Learning Technology Newsletter, 11(3), 4-6.

7.Chang, B., Wang, H. Y. & Lin, Y. S. (2009, January-April). Enhancement of mobile learning using wireless senor network. IEEE Learning Technology Newsletter, 11(1&2), 22-25.

6.Chang, B., Cheng, N. H., Deng, Y. C. & Chan, T. W. (2007). Environmental design for a structured network learning society. Computers and Education, 48(2), 234-249. (SSCI, EI)

5.Liang, J. K., Liu, T. C., Wang, H. Y., Chang, B., Deng, Y. C., Yang, J. C., Chou, C. Y., Ko, H. W., Yang, S., & Chan, T. W. (2005). A few design perspectives on one-on-one digital classroom. Journal of Computer-Assisted Learning, 21(3), 181-189. (SSCI)

4.Chang, L. J., Chou, C. Y., Chen, Z. H., & Chan, T. W. (2004). An approach to assisting teachers in building physical and network hybrid community-based learning environments: The Taiwanese experience. Journal of Educational Development, 24(4), 361-381. (SSCI)

3.Chang, L. J., Yang, J. C., Deng, Y. C., & Chan, T. W. (2003). EduXs: Multilayer educational services platforms. Computers & Education, 41(1), 1-18. (SSCI, EI)

2.Chang, L. J., Yang, J. C., Yu, F. Y., & Chan, T. W. (2003). Development and evaluation of multiple competitive activities in a synchronous quiz game system. Journal of Innovations in Education and Training International, 40(1), 16-26. (SSCI)

1.Yu, F. Y., Chang, L. J., Liu, Y. H., & Chan, T. W. (2002). Learning preferences and satisfaction of senior high school students toward different sunchronized computerized competitive modes. Journal of Computer-Assisted Learning, 18(3), 341-350. (SSCI)