Ming-Fong Jan 詹明峰
(03) 4227151 ext 33860
PhD, Curriculum & Instruction,
University of Wisconsin-Madison
Mingfong & Green City Blues game board at the Learning Sciences Lab, Singapore
Bio (175 words)
Dr. Mingfong JAN is an Assistant Professor at the Graduate Institute of Learning and Instruction, National Central University, Taiwan. Previously, he led several research projects and taught graduate courses as a Research Scientist at the Learning Sciences Lab, National Institute of Education (NIE), Nanyang Technological University, Singapore. He was also a research convenor leading research in Play/Game-based Learning and the Learning Sciences & Pedagogy at the Office of Education Research (OER) in NIE. He has been a member/researcher of the Games, Learning and Society research group at the University of Wisconsin-Madison since its inauguration.
Dr. Jan employs a design-based research approach and sociocultural perspectives to investigate play and games for learning in formal and informal learning contexts, especially for the development of 21st century competencies such as collaborative problem-solving, argumentation, and inquiry . Currently he investigates the design of Collaborative Dialogic Argumentation Games (also known as CoDA Games) for problem solving. He is also interested in 21st century teacher education and professional development. Currently he is conducting research on teachers as learning context designers (TAD).
Dr. Mingfong JAN is an Assistant Professor at the Graduate Institute of Learning and Instruction, National Central University, Taiwan since March 2015.
As a Research Scientist at the Learning Sciences Lab (National Institute of Education, Nanyang Technological University, Singapore), I led several research projects in game-based learning and new media studies while teaching graduate courses. I served as a research convenor leading research programs in Play/Game-based Learning (2014~2015) and in Learning Sciences and Pedagogy (2013). To enhance the impacts of games on learning, I also served as a consultant in game-based learning for Singapore’s Future Schools and a collaborator with the Educational Technology Division at the Ministry of Education, Singapore.
Madison, Wisconsin （United States)
As a PhD student at the University of Wisconsin-Madison (Curriculum & Instruction), I played an important role in Handheld Augmented Reality Games for Education initiatives, in which he worked with MIT (Dr. Eric Klopfer of the MIT Scheller Teacher Education Program) and Harvard (Dr. Chris Dede of Graduate School of Education) to develop AR games and curricula, under the supervision of Dr. Kurt Squire. I have designed and co-designed more than 10 AR games, card games, and game-based curricula.
I received my PhD degree from the Curriculum and Instruction Department (ranked #1 in the US ) at the University of Wisconsin-Madison. My PhD minor is the Design of Interactive Learning Environments, which is comprised of major coursework from the Learning Sciences area at the Educational Psychology Department (ranked #1 in the US).
As a graduate researcher, I was supervised (and inspired) by Dr. Kurt Squire and mentored by a group of dedicated educators such as James Paul Gee, David Williamson Shaffer, Constance Steinkuehler, Richard Halverson, Michael Thomas, Michael Streibel and Gloria Ladson-Billings.
Designing an Augmented Reality Game-Based Curriculum for Argumentation
In collaboration with MIT and Harvard University on designing handheld augmented reality (AR) games for learning, my PhD dissertation pioneers the design of handheld augmented reality games for argumentation skills.
MA & BA
I received my BA in English at Fu-Jen Catholic University (Taiwan) and MA in Western Literature and Languages at Tamkang University (Taiwan).
The love for literature and humanity fuels my inspiration and aspiration for a deeper understanding of human nature and culture through education.
Generally I offer two courses per semester–a graduate course and an undergraduate course (at the Center for Teacher Education).
學習與教學研究所 | Graduate Institute of Learning and Instruction
設計研究法 (Design-based Research)
高等質性研究 (Qualitative Research Methodology)
學習理論專題研究 (Theories and Perspectives on Learning)
工具與思考 (Tools for Thought)
學習創新設計 (Learning Innovation by Design) – 與衛友賢、許宏儒老師合開
書報討論 (Graduate Seminar) – 與衛友賢老師合開
中央大學師資培育中心 | Center for Teacher Education
教學原理 (Principles of Instruction)
教育哲學 (Educational Philosophy)
Dr Jan employs a design-based research approach and sociocultural/cognitive perspectives to investigate how the concept of play and games can be leveraged for learning in formal and informal learning contexts. He is particularly interested in how learning and teaching cultures can be redesigned for the development of 21st century competencies.
Currently he investigates the design of Collaborative Dialogic Argumentation Games (also known as CoDA Games) for collaborative problem solving.
Teachers as Designers (TAD) | 教師設計能力探究
Mingfong also inquires teachers’ professional development models by engaging teachers as learning context designers (or Teachers as Designers – TAD).
Research Themes ｜學術專長
Design-based research | Qualitative research | Learning with games | Design for changes | Curriculum and instruction | The learning sciences｜Teachers as Designers｜Classroom Discourse ｜Dialogic Argumentation ｜Collaborative problem-solving
Key Words for research｜學術專長關鍵字
learning by design, research paradigm shift, play and games, narrative inquiry, perspective education, historical thinking, intelligent novice, collaborative problem-solving, dialogic argumentation, questioning, the medium is the message, affordances, tools for thought, location-sensitive augmented reality games, place-based education, qualitative research, role-playing, nature of interaction, deep thinking, teachers as designers, educational reform, etc.
Learning Sciences | 學習科學
數位環境之下團體互動學習分析：質性研究取徑 (in press)
Game-based Learning | 遊戲學習與新媒體
Designing Social Media for Learning in Schools: A Lesson about Designed Affordance and Perceived Affordance (in press)
21st Century Education | 21世紀學習
Workshop Presenter/Organizer – 新北市主動學習工作坊 : 深坑國中、達觀國中、大豐國小、五峰國中、文山國中 (透過互動遊戲親身體驗協助家長了解(新)課綱「素養導向學習」的內涵)
Invited Speaker – 當桌遊遇到數位化學習 – 史地跨學科的對話 (桃園市史地教師社群＠陽明高中)
Workshop Designer – 遊戲學習的典範轉移 (第5527期國教輔導團藝術與人文課程輔導員初階培育班)
新加坡教育部 未來學校 計畫 | 遊戲學習顧問 (Consultant)
新加坡教育部 科技發展司 | 遊戲學習合作者 (Collaborator)
To Research Communities
Invited Speaker – 遊戲學習研究：現在、過去與未來 (創新遊戲與設計研習會議 ｜成功大學)
Executive Chair of Theme-Based Sub-Conferences: C5 Digital Game and Digital Toy Enhanced Learning (ICCE 2016 C5 子會議主席)
Executive Chair of Theme-based Sub-conference: C3 Joyful Learning and Society (GCCCE 2016 C3 子會議主席)
Invited Speaker – 教育研究的跨國觀點：新加坡經驗分享 (台灣國家教育研究院)
Invited Speaker – 擴增虛擬實境 (Augmented Reality) 的教育應用 (國立成功大學教育研究所)
Invited Speaker at the 2015 International Conference on Education Research – Designing Games for 21st Century Competencies) (2015 韓國首爾國立大學ICER國際會議｜專題講者)
Invited Speaker – 數位遊戲領域研究的跨國觀點 (科技部悅趣化學習與社會SIG)
Co-Chair of Theme-Based Sub-Conferences: C5 Digital Game and Digital Toy Enhanced Learning (ICCE 2015)
Co-Chair of Theme-based Sub-conference: C3 Joyful Learning and Society (GCCCE 2015)
Research Convenor – Play/Game-based Learning Research Program at the Office of Education Research(OER), National Institute of Education, Nanyang Technological University (新加坡南洋理工大學 國立教育學院)
Co-Chair of Theme-based Sub-conference: C3 Joyful Learning and Society (GCCCE 2014)
Research Convenor – Learning Sciences and Pedagogy Research Program at the Office of Education Research(OER), National Institute of Education, Nanyang Technological University (新加坡南洋理工大學 國立教育學院)